using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Graphics;
//using XnaColor = Microsoft.Xna.Framework.Graphics.Color;
//using XnaRectangle = Microsoft.Xna.Framework.Rectangle;
using SysColor = System.Drawing.Color;
using SysRectangle = System.Drawing.Rectangle;
namespace ComicCompressor
{
///
/// This class provides a managed C# abstraction for Portable Bit Map (.pbm), Portable Grey Map (.pgm) and
/// Portable Pixel Map (.ppm)images. The class is able to handle P1 (ASCII .pbm), P2 (ASCII .pgm) P3 (ASCII .ppm),
/// P5 (binary .pgm), and P6 (binary .ppm) files and streams. P4 (binary .pbm) is not supported. The class can
/// process normal images, which have widths that are multiples of 4 pixels wide, and can also handle "off-size"
/// images using a less efficient algorithm. It presents .pbm and .pgm images using the 8bppIndexed pixel format,
/// and presents .ppm images using the 24bppRGB pixel format. It can convert these images into a visually pleasing
/// greyscale bitmap image (in a less efficient 24bppRGB pixel format), which is accessible using the GreyMap
/// property.
///
/// To use this class:
/// 1. Copy the PixelMap.cs file into your own project.
/// 2. Change the namespace of the class (above this summary) from "PixelMap" to the namespace of your project.
/// 3. Compile.
///
/// This class is used by the PixelMapViewer application.
///
public class PixelMap
{
private PixelMapHeader header;
///
/// The header portion of the PixelMap.
///
public PixelMapHeader Header
{
get { return header; }
set { header = value; }
}
private byte[] imageData;
///
/// The data portion of the PixelMap.
///
public byte[] ImageData
{
get { return imageData; }
set { imageData = value; }
}
private PixelFormat pixelFormat;
///
/// The pixel format used by the BitMap generated by this PixelMap.
///
public PixelFormat PixelFormat
{
get { return pixelFormat; }
}
private int bytesPerPixel;
///
/// The number of bytes per pixel.
///
public int BytesPerPixel
{
get { return bytesPerPixel; }
}
private int stride;
///
/// The stride of the scan across the image. Typically this is width * bytesPerPixel, and is a multiple of 4.
///
public int Stride
{
get { return stride; }
set { stride = value; }
}
private Bitmap bitmap;
///
/// The Bitmap created from the PixelMap.
///
public Bitmap BitMap
{
get { return bitmap; }
}
///
/// A 24bpp Grey map (really only 8bpp of information, since R,G,B bytes are identical) created from the PixelMap.
///
public Bitmap GreyMap
{
get { return CreateGreyMap(); }
}
///
/// File-based constructor.
///
/// The name of the .pbm, .pbm, or .ppm file.
public PixelMap(string filename)
{
if (File.Exists(filename))
{
FileStream stream = new FileStream(filename, FileMode.Open);
this.FromStream(stream);
stream.Close();
}
else
{
throw new FileNotFoundException("The file " + filename + " does not exist", filename);
}
}
///
/// Stream-based constructor. Typically, the stream will be a FileStream, but it may also be a MemoryStream
/// or other object derived from the Stream class.
///
/// A stream containing the header and data portions of the .pbm, .pgm, or .ppm image.
public PixelMap(Stream stream)
{
this.FromStream(stream);
}
private void FromStream(Stream stream)
{
int index;
this.header = new PixelMapHeader();
int headerItemCount = 0;
stream.Position = 0;
BinaryReader binReader = new BinaryReader(stream, Encoding.ASCII);
try
{
//1. Read the Header.
while (headerItemCount < 4)
{
char nextChar = (char)binReader.PeekChar();
if (nextChar == '#') // comment
{
while (binReader.ReadChar() != '\n') ; // ignore the rest of the line.
}
else if (Char.IsWhiteSpace(nextChar)) // whitespace
{
binReader.ReadChar(); // ignore whitespace
}
else
{
switch (headerItemCount)
{
case 0: // next item is Magic Number
// Read the first 2 characters and determine the type of pixelmap.
char[] chars = binReader.ReadChars(2);
this.header.MagicNumber = chars[0].ToString() + chars[1].ToString();
headerItemCount++;
break;
case 1: // next item is the width.
this.header.Width = ReadValue(binReader);
headerItemCount++;
break;
case 2: // next item is the height.
this.header.Height = ReadValue(binReader);
headerItemCount++;
break;
case 3: // next item is the depth.
if (this.header.MagicNumber == "P1" | this.header.MagicNumber == "P4")
{
// no depth value for PBM type.
headerItemCount++;
}
else
{
this.header.Depth = ReadValue(binReader);
headerItemCount++;
}
break;
default:
throw new Exception("Error parsing the file header.");
}
}
}
// 2. Read the image data.
// 2.1 Size the imageData array to hold the image bytes.
switch (this.header.MagicNumber)
{
case "P1": // 1 byte per pixel
this.pixelFormat = PixelFormat.Format8bppIndexed;
this.bytesPerPixel = 1;
break;
case "P2": // 1 byte per pixel
this.pixelFormat = PixelFormat.Format8bppIndexed;
this.bytesPerPixel = 1;
break;
case "P3": // 3 bytes per pixel
this.pixelFormat = PixelFormat.Format24bppRgb;
this.bytesPerPixel = 3;
break;
case "P4":
throw new Exception("Binary .pbm (Magic Number P4) is not supported at this time.");
case "P5": // 1 byte per pixel
this.pixelFormat = PixelFormat.Format8bppIndexed;
this.bytesPerPixel = 1;
break;
case "P6": // 3 bytes per pixel
this.pixelFormat = PixelFormat.Format24bppRgb;
this.bytesPerPixel = 3;
break;
default:
throw new Exception("Unknown Magic Number: " + this.header.MagicNumber);
}
this.imageData = new byte[this.header.Width * this.header.Height * this.bytesPerPixel];
this.stride = this.header.Width * this.bytesPerPixel;
//while ((this.stride % 4) != 0)
//{
// this.stride++;
//}
if (this.header.MagicNumber == "P1" | this.header.MagicNumber == "P2" | this.header.MagicNumber == "P3") // ASCII Encoding
{
int charsLeft = (int)(binReader.BaseStream.Length - binReader.BaseStream.Position);
char[] charData = binReader.ReadChars(charsLeft); // read all the data into an array in one go, for efficiency.
string valueString = string.Empty;
index = 0;
for (int i = 0; i < charData.Length; i++)
{
if (Char.IsWhiteSpace(charData[i])) // value is ignored if empty, or converted to byte and added to array otherwise.
{
if (valueString != string.Empty)
{
this.imageData[index] = (byte)int.Parse(valueString);
valueString = string.Empty;
index++;
}
}
else // add the character to the end of the valueString.
{
valueString += charData[i];
}
}
}
else // binary encoding.
{
int bytesLeft = (int)(binReader.BaseStream.Length - binReader.BaseStream.Position);
this.imageData = binReader.ReadBytes(bytesLeft);
}
// 3. We need to change the byte order of this.imageData from BGR to RGB.
ReorderBGRtoRGB();
// 4. Create the BitMap
if (this.stride % 4 == 0)
{
this.bitmap = CreateBitMap();
}
else
{
this.bitmap = CreateBitmapOffSize();
}
// 5. Rotate the BitMap by 180 degrees so it is in the same orientation as the original image.
this.bitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
}
// If the end of the stream is reached before reading all of the expected values raise an exception.
catch (EndOfStreamException e)
{
Console.WriteLine(e.Message);
throw new Exception("Error reading the stream! ", e);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
throw new Exception("Error reading the stream! ", ex);
}
finally
{
binReader.Close();
}
}
///
/// As it stands, the native byte order in .pbm, .pgm, and .ppm images is BGR. We need to reverse the order
/// into RGB as this is what is needed for 24bppRGB bitmap pixel format on Windows.
///
private void ReorderBGRtoRGB()
{
byte[] tempData = new byte[this.imageData.Length];
for (int i = 0; i < this.imageData.Length; i++)
{
tempData[i] = this.imageData[this.imageData.Length - 1 - i];
}
this.imageData = tempData;
}
private int ReadValue(BinaryReader binReader)
{
string value = string.Empty;
while (!Char.IsWhiteSpace((char)binReader.PeekChar()))
{
value += binReader.ReadChar().ToString();
}
binReader.ReadByte(); // get rid of the whitespace.
return int.Parse(value);
}
private Bitmap CreateBitMap()
{
IntPtr pImageData = Marshal.AllocHGlobal(this.imageData.Length);
Marshal.Copy(this.imageData, 0, pImageData, this.imageData.Length);
Bitmap bitmap = new Bitmap(this.header.Width, this.header.Height, this.stride, this.pixelFormat, pImageData);
return bitmap;
}
private Bitmap CreateGreyMap()
{
byte[] greyData = new byte[this.header.Width * this.header.Height * 3];
int stride = this.header.Width * 3;
//while (stride % 4 != 0)
//{
// stride++;
//}
if (stride % 4 != 0)
{
return CreateGreyMapOffSize(greyData);
}
byte grey;
switch (this.pixelFormat)
{
case PixelFormat.Format24bppRgb:
int red, green, blue;
for (int i = 0; i < this.imageData.Length; i = i + 3)
{
red = (int)this.imageData[i];
green = (int)this.imageData[i + 1];
blue = (int)this.imageData[i + 2];
grey = (byte)((red + green + blue) / 3);
greyData[i] = grey;
greyData[i + 1] = grey;
greyData[i + 2] = grey;
}
break;
case PixelFormat.Format8bppIndexed:
int index = 0;
for (int i = 0; i < this.imageData.Length; i++)
{
index = 3 * i;
grey = this.imageData[i];
if (this.header.MagicNumber == "P1")
{
if ((int)grey == 1)
{
grey = (byte)255;
}
}
greyData[index] = grey;
greyData[index + 1] = grey;
greyData[index + 2] = grey;
}
break;
default:
throw new Exception("Unsupported Pixel Format: " + this.pixelFormat.ToString());
}
IntPtr pGreyData = Marshal.AllocHGlobal(greyData.Length);
Marshal.Copy(greyData, 0, pGreyData, greyData.Length);
Bitmap bitmap = new Bitmap(this.header.Width, this.header.Height, stride, PixelFormat.Format24bppRgb, pGreyData);
bitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
return bitmap;
}
///
/// This method is able to handle the process of creating Bitmaps that are not sized in widths that are multiples
/// of 4 pixels (which is needed for the rapid drawing using the Marshal class.) Unfortunately, this is a very slow
/// method, since it uses SetPixel().
///
///
private Bitmap CreateBitmapOffSize()
{
Bitmap bitmap = new Bitmap(this.header.Width, this.header.Height, PixelFormat.Format24bppRgb);
SysColor sysColor = new SysColor();
int red, green, blue, grey;
int index;
for (int x = 0; x < this.header.Width; x++)
{
for (int y = 0; y < this.header.Height; y++)
{
index = x + y * this.header.Width;
switch (this.header.MagicNumber)
{
case "P1":
grey = (int)this.imageData[index];
if (grey == 1)
{
grey = 255;
}
sysColor = SysColor.FromArgb(grey, grey, grey);
break;
case "P2":
grey = (int)this.imageData[index];
sysColor = SysColor.FromArgb(grey, grey, grey);
break;
case "P3":
index = 3 * index;
blue = (int)this.imageData[index];
green = (int)this.imageData[index + 1];
red = (int)this.imageData[index + 2];
sysColor = SysColor.FromArgb(red, green, blue);
break;
case "P4":
break;
case "P5":
grey = (int)this.imageData[index];
sysColor = SysColor.FromArgb(grey, grey, grey);
break;
case "P6":
index = 3 * index;
blue = (int)this.imageData[index];
green = (int)this.imageData[index + 1];
red = (int)this.imageData[index + 2];
sysColor = SysColor.FromArgb(red, green, blue);
break;
default:
break;
}
bitmap.SetPixel(x, y, sysColor);
}
}
return bitmap;
}
private Bitmap CreateGreyMapOffSize(byte[] greyData)
{
Bitmap bitmap = new Bitmap(this.header.Width, this.header.Height, PixelFormat.Format24bppRgb);
SysColor sysColor = new SysColor();
int index = 0;
int x = 0;
int y = -1;
switch (this.pixelFormat)
{
case PixelFormat.Format24bppRgb:
int red, green, blue, grey;
for (int i = 0; i < this.imageData.Length; i = i + 3)
{
index = i / 3; // the current pixel
if (index%this.header.Width == 0) y++; // the current row = y;
x = index - y * this.header.Width; // the current column = x;
red = (int)this.imageData[i];
green = (int)this.imageData[i + 1];
blue = (int)this.imageData[i + 2];
grey = (byte)((red + green + blue) / 3);
sysColor = SysColor.FromArgb(grey, grey, grey);
bitmap.SetPixel(x, y, sysColor);
}
break;
case PixelFormat.Format8bppIndexed:
for (int i = 0; i < this.imageData.Length; i++)
{
index = i; // the current pixel
if (index % this.header.Width == 0) y++; // the current row = y;
x = index - y * this.header.Width; // the current column = x;
grey = this.imageData[i];
if (this.header.MagicNumber == "P1")
{
if ((int)grey == 1)
{
grey = (byte)255;
}
}
sysColor = SysColor.FromArgb(grey, grey, grey);
bitmap.SetPixel(x, y, sysColor);
}
break;
default:
throw new Exception("Unsupported Pixel Format: " + this.pixelFormat.ToString());
}
bitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
return bitmap;
}
///
/// This struct contains the objects that are found in the header of .pbm, .pgm, and .ppm files.
///
[Serializable]
public struct PixelMapHeader
{
private string magicNumber;
///
/// The "Magic Number" that identifies the type of Pixelmap. P1 = PBM (ASCII); P2 = PGM (ASCII); P3 = PPM (ASCII); P4 is not used;
/// P5 = PGM (Binary); P6 = PPM (Binary).
///
public string MagicNumber
{
get { return magicNumber; }
set { magicNumber = value; }
}
private int width;
///
/// The width of the image.
///
public int Width
{
get { return width; }
set { width = value; }
}
private int height;
///
/// The height of the image.
///
public int Height
{
get { return height; }
set { height = value; }
}
private int depth;
///
/// The depth (maximum color value in each channel) of the image. This allows the format to represent
/// more than a single byte (0-255) for each color channel.
///
public int Depth
{
get { return depth; }
set { depth = value; }
}
}
}
}